GX2.JT.4.0 Gorn Photon-Plasma Freezer System


I originally intended each plasma torpedo to be outfitted with its own photon-freezer box.  As I wrote out the Photon-Plasma rules, it occurred to me that it would be awkward to keep track of two different arming sequences, so I decided to do what I did with the ISC plasma caster: Split the photon freezer away from the plasma and have it be a system box in its own right.



Concept: The Gorns outfitted their ships with photon freezer units capable of arming the photon torps needed for their plasmas.  These were patterned after the photon freezer boxes found in some Federation carriers.  A short-distance hard-wired transporter system connected a freezer with a plasma launcher.  The Gorns did not have much space for the freezer units so they were built with no firing capability of their own.  They exited solely to produce photon charges to be injecting into Gorn plasma torpedoes.

Destruction: Despite being variants on the photon torpedo, Photon Freezers are destroyed on "Drone" hits

Arming: A Photon Freezer may be armed over 2 turns by applying 2 points of warp power to the freezer each turn.  The first-turn of arming may come from reserve power. As with the normal photon torpedo, arming energy may only come from warp power.  A Photon Freezer may also be armed in one round with 4 points of warp power.  A photon charge with 2 points of power toward arming may be fast-loaded with 2 points of reserve warp.  Power must always be allocated to the freezer in blocks of 2.  Photon Freezers may not be overloaded.  The freezer may only be armed once per turn, whether at energy allocation or through reserve power.

Standard-Load Only: Like the carrier-based photon freezers, the photon freezer can only arm a standard 8-point photon.  The freezer may not be overloaded or fired in proximity mode.  Unlike photons produced by carrier-based photon freezers, the photon charges produced by Gorn photon freezers have a range of 30.

Holding: When armed over two turns, a photon charge in the freezer may be held for 1 point of power from any source. This energy must be paid at energy allocation or the plasma charge is ejected after EA and before Impulse Procedure.  A fast-loaded photon charge may not be held.

Transfer: One the Impulse Activity Segment of any impulse a photon freezer may transfer its photon charge to a plasma launcher.  Once transferred to a plasma launcher, a photon charge may not be moved to a freezer box or another plasma launcher.  The plasma launcher must immediately inject the photon charge into the plasma it is holding.  Due to safety restrictions, only a plasma launcher with a fully armed plasma torpedo may accept transfer of a photon charge.  Once a transfer takes place, the freezer may not be rearmed until the following turn.

Limited Transfer: A photon charge may only be transferred to a plasma launcher it is associated with.  A freezer may be associated with more than one plasma launcher and a plasma  launcher may be associated with more than one freezer.  Freezer and plasma associations are given in each ship's description.

Repair: A photon freezer may not be repaired as any kind of photon torpedo.


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