HR5 Game 5216

Russell Sawyer

vs

Frank Bradford

<---Click on image for full view ---> 

Russell Sawyer in the Hydran TLM
Frank Bradford in the ISC TC
Moderated by John Trauger

Turn 1
Turn 2
Turn 3
Current Map

TURN ONE

HR5216.1.32.sitrep (EOT)
vorlon@vorlonagent.com


Autobreak condition met for Both
   End of turn

We are at the end of Turn 31

SOP(s) due from both by 10/8/99



Turn     1
Impulse 32

Positions/speeds after impulse 32 movement
------------------------------------------
IS ISC TC          - 2318B Speed 24
HY Hydran TLM      - 2212C Speed 30
F1 Hydran Ftr #1   - 1912C Speed 07
F2 Hydran Ftr #2   - 2011C Speed 15
P1 ISC Plasma #1   - 2214B Speed 32
P2 ISC Plasma #2   - 2115B Speed 32
P3 ISC Plasma #3   - 2215B Speed 32
S1 Hyd Shuttle #1  - 2213C Speed 06
S2 Hyd Shuttle #2  - 2213C Speed 06




Movement

Imp  IS    HY    F1    F2    P1    P2    P3
--- ----- ----- ----- ----- ----- ----- -----
 01
 02 2429A 1601D
 03             1702D 1702D
 04 2428A 1602D
 05             1602D 1602D
 06 2328A 1503D
 07             1603D 1603D
 08 2327A 1504D
 09       1404D 1504D 1504D
 10 2226A
 11       1505C 1604C 1604C
 12 2225A
 13       1506C 1705C 1705C
 14 2125A
 15       1606C 1706C 1706C
 16 2124A 1707C
 17
 18 2023A 1708D 1707D 1707D
 19 2022A
 20 1922A 1608D 1607D 1607D
 21
 22 1921A 1609D 1608D 1608D
 23 1820A
 24 1819A 1610D 1609D 1609D
 25       1711D 1710D 1710D
 26 1919A
 27 1918A 1712D 1711D 1711D 1918A
 28 2017B 1812D 1811C 1811C 1917A
 29       1913C             1916A 1917F
 30 2118B 2012C       1911C 2015A 1916A 2016F
 31 2217B 2113C             2115B 2015B 2116B
 32 2318B 2212C 1912C 2011C 2214B 2115B 2215B 2213C 2213C

Actions:

Imp Activity
--- --------------------------------------------------
 01 Hydran Launches both fighters, speed 15, direction D
 16 ISC announces mid-turn speed change to 24
 16 Hydran tractors both fighters
 24 ISC fires PPD at Hydran.  Range = 10.  Roll = 2. Wavelock
    1+4+1 to shields 6,1,2.  After reinforcement, damage is
    1+4+1.
 25 ISC PPD does 1+4+1 to Hydran shields 6,1,2.  Hydran 
    reinforcement = 0,0,0 for 1+4+1 to shields 6,1,2
 26 Hydran announces mid-turn speed chamnge to 30
    ISC launches 20-pt plasma from Luancher C, direction A
    ISC fires P-1's 1-4 at Hydran fighters, 2 at each fighter.
    Range is 10.  Rolls are 1,5,1,4 for 3+0=3 damage to fighter #1 
    and 3+0=3 damage to fighter #2.
    ISC PPD does 1+4+1 to Hydran shields 6,1,2.
 27 Hydran drops tractor beams to fighters
    ISC fires 2x P-1 at Hydran Fighter #1.  Range is 8.  Rolls are
    2,5 for 3+1 = 4 damage.  Fighter #1 is crippled.
    ISC PPD does 1+4+1 to Hydran shields 6,1,2.
 28 ISC launches 20-point plasma from launcher D, facing direction F
 29 ISC launches 20-point plasma from launcher B, facing direction A
    Fighter F2 fires 2x Fusion at ISC, Hydran fires 2x Fusions (std), 
    5x P-1, 1x Hellbore(std) at ISC.  Hellbore to hit after main DF
    weapons (naturally)  Range is 7 for F2, 5 for Hydran.  Rolls are
    2,5 (F2 fusions), 4,6,1,3,2,5,5 and 5 for the hellbore for 3+1+
    1+0+5+4+4+3+3 = 24 damage to ISC shield #6 and 13 hellbore damage,
    undoubtably to do 7 to Shield #6 and 6 to the other 5 shields.  
    ISC reinforcement stops 5 points of direct damage, taking 19
    damage to shield #6 and an additional +7 from the hellbore!for
    a total of 26 damage to Shield 6 and 1 to all other shields
    except for Shield #5 which takes 2.
 30 F1 and F2 fire a total of 5x P-3s at ISC while Hydran fires other
    Hellbore (std) at ISC to hit BEFORE normal DF weapons.  F1 and F2 both
    fire at range-8 while Hydran range is 6.  Rolls are 4,3,5,2,2 and
    5 for the Hellbore.  Phaser damage is 0+0+0+1+1 and hellbore damage is
    7 to Shield #6, 1 to each other shield and 1 spare for ISC to allocate.
    Fighter phasers do another 2 damage.  ISC uses no reinforcement.
    Hellbore does 3 internals and fighters phasers do another 2 (hellbore is
    an independent volley).  Internals are 8,6,9 and 3,4 for 1x A. Hull, 1x
    F. Hull, 1x L. Warp, 1x drone(ISC plasma #D) and 1x phaser (#7).  Extra
    Point of damage goes to Shield #5.
	 31 Hydran launches 2 shuttles, speed 6, direction C


              Shields
      1   2   3   4   5   6
HYD  14  26  24  24  24  26
ISC  28  28  22  22  20   0

TURN TWO

HR5216.2.32.sitrep
vorlon@vorlonagent.com


Autobreak condition met for both
   End of turn

We are at the end of movement, IMP 32

EAF(s) due from both by 10/29/99


Sorry for the delay, guys.



Turn     2
Impulse 32

Positions/speeds after impulse 32 movement
------------------------------------------
IS ISC TC          - 1424F Speed 17
HY Hydran TLM      - 2008D Speed 14
F1 Hydran Ftr #1   - 2108E Speed 14 (Landed)
F2 Hydran Ftr #2   - 1907E Speed 14 (Landed)
P1 ISC Plasma #1   - 2704A Speed 32 (Destroyed)
P2 ISC Plasma #2   - 2807A Speed 32 (Destroyed)
P3 ISC Plasma #3   - 2504A Speed 32 (Destroyed)
S1 Hyd Shuttle #1  - 2017E Speed 06
S2 Hyd Shuttle #2  - 2017E Speed 06



Movement

Imp  IS    HY    F1    F2    P1    P2    P3    S1    S2
--- ----- ----- ----- ----- ----- ----- ----- ----- -----
 01                         2213A 2215B 2214A
 02 2418C 2312B             2313B 2314B 2314B
 03       2411B       2111C 2412B 2413B 2413B
 04 2419C 2511B             2512B 2513B 2513B
 05       2610B 2012C 2211C 2611B 2612B 2612B
 06 2520C 2710B             2711B 2712B 2712B 2314C 2314C
 07       2809B       2210A 2810B 2811B 2811B
 08 2521C 2808A             2809A 2810A 2810A
 09       2807A       2209A 2808A 2809A 2809A
 10 2522D 2806A 2112B       2807A 2808A 2808A
 11       2805A&nbsq;      2208A 2806A 2807A 2807A 2315D 2315D
 12 2422D 2705A             2706F xxxxx 2707F
 13       2604F       2207A 2605F xxxxx 2606F
 14 2423D       2111A       2604A xxxxx 2605A
 15       2504F       2206A xxxxx xxxxx 2505F
 16 2324D                   xxxxx xxxxx 2504A 2316D 2316D
 17 2224E                   xxxxx xxxxx xxxxx
 18       2404F       2205A xxxxx xxxxx xxxxx
 19 2125E       2110A       xxxxx xxxxx xxxxx
 20       2304F       2204A xxxxx xxxxx xxxxx
 21 2024E                   xxxxx xxxxx xxxxx
 22       2204F       2104F xxxxx xxxxx xxxxx 2216E 2216E
 23 1925E 2105E 2109A 2105E xxxxx xxxxx xxxxx
 24                         xxxxx xxxxx xxxxx
 25 1824F                   xxxxx xxxxx xxxxx
 26       2106E       xxxxx xxxxx xxxxx xxxxx
 27 1725F                   xxxxx xxxxx xxxxx 2117E 2117E
 28       2006E 2108A xxxxx xxxxx xxxxx xxxxx
 29 1624F                   xxxxx xxxxx xxxxx
 30       2007D       xxxxx xxxxx xxxxx xxxxx
 31 1525F       2007D xxxxx xxxxx xxxxx xxxxx
 32 1424F 2008D xxxxx xxxxx xxxxx xxxxx xxxxx 2017E 2017E


Actions:

Imp Activity
--- --------------------------------------------------
04  Hydran announces mid-turn speed change to 30
06  Hydran fighters F1 and F2 fire a total of 5 P-3's at
    ISC.  Range is 10 for both.  Rolls are 4,6,5,3,5 for 0
    damage.
07  Hydran Fighter #2 HETs to direction A
11  ISC plasma #2 dissipates.  
    Hydran fires 2 pulses from RS P-G at ISC plasma #1.  Range 
    is 1.  Rolls are 3,2 for 8 damage, -4 to warhead strength
13  Hydran announces mid-turn speed change to 15
14  ISC plasma #1 dissipates just before impacting Hydran.  IMP 14 
    was its 20th hex of movement, dropping its warhead strength to 1
    before the -4 warhead from phaser damage.
15  Hydran fires 2 pulses from LS P-G at ISC plasma #3.  Range 
    is 1.  Rolls are 5,5 for 6 damage, -3 to warhead strength
16  ISC plasma #3 impacts Hydran Shield #5.  It travelled 19 hexes
    and took 6 points of phaser damage (-3 warhead).  Plasma does 2 
    damage- 0 reinforcement = 2 damage to Shield #5.
22  Hydran tractors fighter #2, declares special landing prodecure.
23  Hydran fighter #2 is rotated into Hydran's hex, lands.
30  Hydran tractors fighter #1, declares special landing prodecure.
31  Hydran fighter #1 is rotated into Hydran's hex, lands.



              Shields
      1   2   3   4   5   6
HYD  14  26  24  24  22  26
ISC  28  28  22  22  20   0

Turn 3

HR5216.3.32.sitrep (EOT update)
vorlon@vorlonagent.com


Autobreak condition met for Both
   end of turn

We are at the end of Turn 3

EAF(s) due from Both by 11/19/99

This Sitrep includes Turn 3 repairs (thanls for the reminder, Russ)

WE ARE ON THE WEB!

Your game is at 

http://www.topcities.com/OuterSpace/vorlon/5216.html

Feel free to look at the other games and check out my archives.



Turn     3
Impulse 32

Positions/speeds after impulse 32 movement
------------------------------------------
IS ISC TC          - 0923A Speed 12
HY Hydran TLM      - 1415B Speed 26
S1 Hyd Shuttle #1  - 1420E Speed 06
S2 Hyd Shuttle #2  - 1420E Speed 06
I1 ISC Plasma #1   - 1420B Speed 32
IA ISC Shuttle #1  - 0724A Speed 06


Movement

Imp  IS    HY    S1    S2    I1    IS
--- ----- ----- ----- ----- ----- -----
 01
 02
 03 1325E 1909D
 04
 05       1910D
 06 1326E       1918E 1918E
 07       1810E
 08 1226E
 09       1710E
 10
 11 1227E 1610E 1818E 1818E
 12
 13       1511E
 14 1127F 1411E
 15       1312E
 16 1027F 1212E 1719E 1719E
 17
 18       1113E
 19 0927F 1013E
 20       0914E
 21       0814E
 22 0926F       1619E 1619E
 23       0815D
 24 0825F 0816D
 25       0817D             0925B
 26       0917B             0924A
 27 0824A       1520E 1520E 0923A 0725F
 28       1016B             1022B
 29       1116B             1122B
 30 0924A 1215B             1221B
 31       1315B             1321B
 32 0923A 1415B 1420E 1420E 1420B 0724A



Actions:

Imp Activity
--- --------------------------------------------------
00  ISC repairs 1 box on Shield #6, also repairs P-3 #7
13  Hydran announced mid-turn speed change to 26.
24  ISC launches shuttle facing F, speed 6
    ISC launches 20-point plasma from torp-E, facing B
25  ISC fired 6x P-1 at Hydran
    Hydran fires 4x Fusions, 5x P-1, 2x standard Hellbores.  1 Hellbore will hit
    before normal weapons resolution, 1 will hit after.  
    Range is 8 for everything.
    First hellbore roll is a 9.  Miss.
    ISC phaser rolls are 4,4,5,1,6,4 for 11 damage to Hydran Shield #1 (sorry
    for the sucky rolls, Frank)  Hydran has no rienforcement.  All 11 hit
    Shield #1.
    Hydran Fusion rolls are 5,5,3,5; Phaser rolls are 1,2,2,6,2 for
    1+1+2+1+4+3+3+0+3 = 18 damage to ISC Shield #2  ISC has 2 reinforcement for 
    16 damage to Shield #2.
    Hydran post-weapons Hellbore roll is a 7.  Hit for 13 damage.  7 damage
    hits Shield #6, 6 is distributed to the other 5 shields.  ISC has 7
    reinforcement on Shield #6, leaving the repaired shield box intact.  
    All other ISC shields take 1 point of damage except shield #2 which takes 2
26  Hydran HETs to direction B
27  ISC fires PPD at Hydran.  Range is 8.  Roll is 7.  Hit.  1+4+1 to Hydran
    shields 2,3,4.  No reinforcement.  1+4+1 damage to shields 2,3,4.
28  ISC PPD does 1+4+1 to Hydran shields 2,3,4
29  ISC PPD does 1+4+1 to Hydran shields 2,3,4
30  ISC PPD does 1+4+1 to Hydran shields 2,3,4
32  ISC Shuttle #1 fires its P-3 at Hydran.  Range is 12.  Roll is 2.  Miss.

Post-32
    ISC repairs 2 boxes on Shield #6 and repairs L. Warp as AWR.  
    Hydran repairs 4 damage on Fighter #1


              Shields
      1   2   3   4   5   6
HYD   3  22   8  20  22  26
ISC  21  10  21  21  19   3



 

Current Map

  03  04  05  06  07  08  09  10  11  12  13  14  15  16  17
 ___     ___     ___     ___     ___     ___     ___     ___
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 11
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 12
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 13
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 14
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/HYB\___/   \___/\ 15
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 16
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 17
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 18
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 19
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/S1E\___/   \___/\ 20
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 21
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 22
/   \___/   \___/   \___/ISA\___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 23
/   \___/   \___/IAA\___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 24
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 25
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 26
/   \___/   \___/   \___/   \___/   \___/   \___/   \___/   \/
\___/   \___/   \___/   \___/   \___/   \___/   \___/   \___/\ 27

  03  04  05  06  07  08  09  10  11  12  13  14  15  16  17

Map legend:
------------------------------------
ISA - ISC TC          0923A Speed 12     _A_
HYB - Hydran TLM      1415B Speed 26   F/   \B
S1E - Hyd Shuttle #1  1420E Speed 06   E\___/C
S2E - Hyd Shuttle #2  1420E Speed 06      D
I1B - ISC Plasma #1   1420B Speed 32
IAA - ISC Shuttle #1  0724A Speed 06

Game:  H5216   Turn: 4  Impulse: 10 Status: SOP due from ISC
 

In Corner #1: Weighing 184,000 tons, Representing the race with the motto of "In yo' face", Russel Sawyer in the Hydran TLM

In Corner #2: Weighing 182,000 tons, Representing the those paragons of goodness and niceness (all at the while pointing an Uzi at you), Frank Bradford in the ISC TC

Two of my HR4 fights were exactly this matchup.  Lemme tell you, the Hydran is one helluva fight for the ISC.  4213 never really finished (but Tom Gondolfi was pushing me hard) and 4130 was a Hydran victory pulled from the jaws of defeat pulled from the jaws of victory.  The Hydran P-G's chew up plasma (especially with fighters are flying around). He can afford to burn the phasers on plasma because he can still notch a shield for hellbore use at ranges as far as10 with the 6-8 fusions he has between fighters and ship.  The ISC wants to bob and weave, hold distance while chucking plasma out of every orifice and the Hydran just keeps coming at him, juggernaught-like.  As 4130 showed so well, one of the keys to the Hydran is power management.  When playing the Hydran, I often turned away on Turn 1.  My theory was that the Hydran was stronger on Turn 2 than 1 if the ship could keep the range open.  The ship doesn't start with fusions armed so the Hydran has to do that on turn 1 and 8 points is a pretty big chomp out of your power curve.  I figured I could manage the 4 for holding them, hence the turn-away, then come back on 2 when I'm holding.  In 4130, Jason Gingerich solves that problem by simply not loading his fusions at all.  Makes much more sense and makes the Hydran a "threat for all turns" because both his heavy weapons fire every other turn.  One turn it's the fusions, next it's the hellbores (maybe even OLed) while the fusions are cooling and taking no power.  Wonder how Russel's going to play it? 

Turn 1
Hydran speed: 18 
ISC speed: 17 
A par-for-thr-course start.  Wake me at IMP 16. 
IMP 1: Out come the Hydran fighters, but no tractor beam. 
IMP 11: A Hydran turn to C.  No reactionf rom the ISC. 
IMP 16: The fighters manage to pace the Hydran failry well, but the Hydran slaps a tractor on 'em anyway. 
IMP 18: they Hdran turns back to D and back to facing the ISC. 
IMP 24: Bored of saimply slipping toward the Hydran, the ISC decides its PPD time.  Oh yeah, right.  Mr. Nightshade, could I have a dice list?  I forgot to ask at game start.  My bad. 
With a roll of a 2, the ISC nails the Hydran dead-on.  You'd think there's be some bonus for a critical success, not unlike getting a "critical hit" in D&D when you roll a 20, but alas, no.  Range is 10, right on the hydran's nose. 
IMP 26: Whoops! that was either the best or worst time to PPD the Hydran who kicks it into high gear to speed-30.  the ISC responds with a G-torp and 4 phasers at the fighters.  Unfortunately, both the ISC and Hydran slipped (in opposite directions) keeping the range open at 10.  The phasers scratch those oh-so-death-draggable fighters but don't cripple them while the PPD continues to chew on the Hydran's shield #1 
IMP 27: Wisely, the Hydran drops tractor to his fighters while the ISC lashes out with his last two P-1's, crippling Fighter #1.  And the PPD keeps on pulsing. 
IMP 28: The ISC turns to B (bout time).  No doubt frustrated with his phaser fire, the ISC vents his wrath (and F-plasma launcher D) at the Hydran. 
IMP 29: The Hydran turns back to C to pursue the fleeing ISC, who (naturally) launches more plasma (B torp this time).  then it happens.  the roar of fusions and the dance of phasers followed by the dreaded blast of hellbore energy.  The Hydran alpha strikes with both facing fusions, Fighter #2's fusions, and all 5 phaser-1's and tops it all off with one of his two hellbores, all at a range of 7.  The hellbore hits and when the smoke clears, ISC Shield #6 is gouged for 31 but isn't broken (5 reinforcement). 
IMP 30: For more fun, the Hydran fires his other hellbore and the fighters shoot off their phasers.  I was slightly surprised to see the HB hitting *ahead* of DF weapons.  Then I realized it: Mizia.  The hellbore WILL break the shield if it hits so any internals (which would be the same in either case) would be split into 2 volleys.  CleVER.  I never had a use for the pre-DF weapons HB setting before.  I'll keep that one in mind. Tthe hellbore hits, and the phasers add 2 damage and the ISC losed a P-3, a plasma-F (drone hit) and a point of engine damage.  No Mizia action, but the Hryran got his money's worth anyway. 
IMP 31: Apparently overstocked, the Hydran decides this is a good time to pop a couple of shuttles out.  Definitely a bit more encouragement for the ISC to turn a  fresh shield (liek he needed any). 
At the end of Turn 1, a definite advantage goes to the Hydran, but that heavily-sandblasted Shield 1 may come back to haunt the Hydran. 

Turn 2
Hydran speed: 17?!? 
ISC speed: 26. 
You'd think the ISC would be in a bigger hurry to get out of there.  But there is a lot of plasma bearing down on the Hydran... 
IMP 2: Not unsurprisingly, the Hydran makes a turn to B first order of business.  The fighters don't seem to care as much. 
IMP 4: The Hydran goes to speed-30!  He's gonna run the plasmas out. 
IMP 6: The ISC hasn't turned yet and the fighter's phasers recycle with the down shield pointing at them.  They fan the ether for no damage.  Do I sense the use of the remote-control ejector seats? 
IMP 7: Showing intelligence (if no gunnery skill) Fighter #2 HETs away from the ISC... 
IMP 8: ...who shows what this means to him by turning to D at the same time the Hydran turns to A 
IMP 11: Meanwhile back at the chase: an ISC F-torp (the one from launcher D) dissipates.  At the same tiem the Hydran pust two P-G bursts into the closest G-torp.  8 points 4 off the warhead. 
IMP 13: Hydran turns to F and announces speed change to 15.  We knew that speed-32 stuff wasn't going to last forever, right? 
IMP 14: That previously-phasered G-torp finally impacts...and doesn't.  It took the G-torp's 20th move to impact the Hydran, dropping the warhead strength to 1...-4 for the phasers.  I guess it impacted for -3 damage. 
IMP 15: Now the other plasma approaches.  The Hydran puts a couple of gat pulses into it (6 damage -3 off the warhead)... 
IMP 16...and does 2 points of damage to the Hydran shield (#3).  It was little better off than the other G-torp, still gasping and wheezing after running 19 hexes. 
IMP 17:  The ISC turns to E, preferring to piroutte fresh shields to the Hydran. 
IMp 22: as the Hydran passes close to Fighter #2 (the uncrippled one) it tractors the fighter and sucks the little guy inside next impulse... 
IMP 23...as it turns to E. 
IMP 25: Not to be outdone, the ISC turns to F 
IMP 30: They hydran tops that by turning to D.  It also tractors its crippled fighter and sucks it in on IMP 31.  Both sides have had a chance to lick thier wounds.  The ISC repairs its P-3 and a box on Shield 6.  The Hydran seems happy with it's heavily-scoured Shield 1. 

Turn 3
Hydran Speed: 15 
ISC Speed: 12 
Only 12, Mr. ISC?  I might have wanted a bit more speed or failing that, starcastle.  They're still a fair way off from each other, though.  thing is, the ISC could really use another turn before having to face the Hydran up close and personal. 
IMP 3: The ISC turns to E with the two Hydran shuttles relentlessly pursuing. 
IMP 7: the Hydran turns from D eo E to join the hounds baying after the ISC scent. 
IMP 13: Unwilling to Keep It Slow, Stupid, the Hydran begins a blistering pursuit at speed 26. 
IMP 14: Surprisingly, the ISC turns pack to F (but keeps sideslipping to E)! 
IMP 23:  As the two sides close range, the Hydran turns back to D 
IMP 24: The ISC takes the turn-in as his cue: and launches his other F-torp and a shuttle of his own! 
IMP 25: KABOOM!  Both sides open up on each other.  The Hydran alphas with everything but the kitchen sink (and the gatlings) and the ISC replies with a full spread of P-1's.  The Hydran is bracketing normal weapons fire with hellbores to the fore and aft. 

An aside: I don't know if I agree with this entirely.  ISC Shield #6 is almost assuredly going to be the weak shield on the pre-weapons-damage Hellbore volley.  Frank is NOT going to drop 23 points of reinforcement on that shield.  The ISC doesn't have that kind of juice, even going as slow as speed-12.  But the ISC *does* have the juice to reinforce enough to block one hellbore and deny the Hydran the extra Mizia volley he's looking for.  Firing a Hellbore ahead of weapons fire seems like going directly against the ISC's strength.  I'd have shot both HBs after DF weapons and let both hellbores chew on whatever shield is weaker.  Worst that would happen is Shield #2 and #6 would balance, directing 1/3 of the hellbore damage to each.  Back to live action. 

The ISC's phaser rolls and the Hydran's fusion rolls both suck, but the Hydran's phaser rolls are stellar enough to almost compensate:  Hydran takes 11 (average 13) to that fragile 14-point Shield #1 and the ISC Shield #6 takes 18 (average 19) to Shield #2.  We pause now for reinforcement and station identification.  Stay tuned for the post-weapons hellbore result.  

The Hydran takes it all on shields and the ISC gets its Shield #2 thumped good.  Unfortunately (from the Hydran's perspective) isn't mauled badly enough to be the weakest shield.   The 1/2 damage funnels straight toward the threadbare shield #6 and gets nowhere with the ISC reinforcement we all knew would be there. 
IMP 26: Wisely, the Hydran HETs and proceeds with his post-weapons fire get-the-heck-outta-Dodge plan 
IMP 27: Now it's the ISC's turn to turn to chase the Hydran.  The ISC PPD slams into Hydran's Shield #3.  With no phasers to back it, we're not gonna see internals here either. 
IMP 32:  The PPD expended all 4 pulses into the Hydran's shield 3 and the ISC's movement on IMP 30 kept him inside range-10 for the entire run.  The Hydran took it all.  No reinforcement.  The turn ended on a high note as the ISC's shuttle give the fleeing Hydran a P-3-slaute. 
The ISC repairs 2 boxes on Shield #6 and a warp as AWR, while the Hydran insisted on my reporting 4 boxes repaired on Fighter #1 (y'know, the crippled one).  I personally don't think fighter data is public unless the fighter is launched, but the rules are vague and the general case IS "if it's on the SSD, it isn't secret".  I have asked for a ruling from Jonathan Dean.  More on this as news becomes available. 

Turn 4
ISC speed: 12 
Hydran speed: 28 
IMP 8: The Hydran runs from the plasma but slipping to C, almost blunders into the plasma's path...The ISC heads due north.  The ISC's F-torp dissipates just before impacting the Hydran, who continues to slip to C  Meanwhile the Hydran shuttles (no, NOT fighters) continue to track the ISC like speed-6 bloodhounds. 
IMP 10: The Hydran turns to C.

The rest of Turn 4 is temporarily unavailable.  This write-up was updated while I was on vacation.  Rest assured that nothing important happened outside of the ISC scotching the Hydran shuttles.

Turn 5
ISC speed: 12
Hydran Speed: 15
We're off to the races--NOT!   ...and it's an odd-numbered turn, too.  Both sides ought to have their cherished heavy weapons rearmed but they're not exactly rushing into combat.  The ISC has made it clear that the he's delegating the decision to engage to the Hydran. The ISC can afford to do this because it's the porcupine of TC's.  I'm not sure why the Hydran isn't more enthused  for the attack. It could be that he's just starting off slow and jumping to the attack later in the turn.
IMP 2: Turn to A for the Hydran.
IMP 16: We're at the halfway point and the Hydran is slipping generally toward the ISC who is slipping toward the Hydran.  They're on a slo-mo collision course.  Will they actually trade shots before the end of the round?  Tune in next week...
IMP 18: Hydran turn to F.  The hope for some fireworks this turn just went up.

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